9/5/2023 0 Comments F1 2017 mod![]() unless the object is incredibly simple, the chances of 2 people modelling it in the same way are essentially zero.” “There are certain techniques for modelling that would result in the same topology (wireframe) but the chances of two different artists coming up with the same mesh for something as complex as a formula one car are millions to one. ![]() “Even if you have two people who model the same vehicle they're gonna have different approaches to it, leading to different topologies - the wireframes would never match up as well as they do in those images,” said Andreas Jörgensen, who has worked on games like The Stanley Parable and The Signal From Tolva.Īnother 3D illustrator, AJ Jeffries, who works for professional CGI studio MDI Digital agrees. However, we asked several 3D modellers whether it was possible for two artists to come up with a mesh as similar in construction as these two examples - the modder's car model and the one by Codemaster's artist. “We would like to stress that the model used within the game is the work of our studio and fully approved by Ferrari and Formula One Management." “During the creation of the historic cars for F1 2017, we used a myriad of reference material and images,” Codemasters told us in a statement. A purported response from the artist, however, said that the modder had “provided excellent reference for us” and allegedly offered to buy a copy of the model "as gesture of good will" from the modder's Turbosquid page (an asset-sharing site where the model costs $159).Ĭodemasters deny the model in the mod was directly used and tweaked by their artist. The Artstation entry which once housed the assets has since been taken down, he says. “I could see all the choices this artist made that nearly matched all the same choices I made. “Now looking at the wireframe was a dead giveaway that it was indeed my model F2002 that I worked on for months,” he said. Somchith downloaded the model and compared it to his own work. Months later, however, he came across an Artstation page run by a senior artist at Codemasters, which he says contained some of the assets from F1 2017, including a model for the classic car. “They have people to model these things for them right?” “Now I didn't want to believe my work was stolen because Codemasters is a well renowned video game developer,” he said in the forum post where he first brought this up. But in May this year he saw a trailer for Codemasters’ latest F1 racer, which featured the same iconic car, and felt that the particular 3D model shown off by the developers had some troubling similarities to his own work. The car – Michael Schumacher’s Ferrari F2002 – was reproduced by modder Somchith Vongprachanh last year for players of the Italian-made racing sim. One of the most iconic cars in Formula One racing sim F1 2017 appears to be the work of a modder for a completely different racing game, Assetto Corsa. The material may not be used for any commercial, non-news related purpose.Get ready for a copyright-related headache, friends.For example, you can’t use Editorial content to create a logo design. The material may not be incorporated into a logo, trademark or service mark.Products may not be used in any defamatory, libelous or otherwise unlawful manner whether directly or in context or juxtaposition with specific subject matter.Products may not be used as part of billboard, trade show or exhibit display.Products may not be used on any item/product for re-sale, such as a video game or t-shirt.For everyone else, these Editorial restrictions include not using that material in the following ways: The burden and risk of confirming these rights is on each user individually if they move away from the Editorial Use restrictions. It is usually very clearly set forth in a contract. As a rule of thumb, if you wonder if you have these rights, you don’t. But, you must have all the intellectual property rights necessary from the IP in the content and this is usually only the case for a brand/IP owner vendor or for a brand/IP owner itself. If that is the case, you may use the Editorial content commercially, assuming you have the rights clearance through other means. For instance, you may be the advertising agency for a brand/IP owner or you may be the brand/IP owner itself purchasing content. However, in certain very limited instances, you may otherwise have the rights to IP in content that is labeled Editorial. Content published with the Editorial label may only be used in an editorial manner, relating to events that are newsworthy or of public interest, and may not be used for any commercial, promotional, advertising or merchandising use.
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